We are using clara to create GLTF model but we have several problems
1- GLTF from clara is coming out as a one piece document. When the GLTF document generates embeded textures in the code, we cannot see or change these textures later.
Is there any way to fix it? (turn the one piece export into conventional method "texture folder + json gltf")
2- even after we uncheck the "optimize image" checkbox in texture menu, the export of GLTF is coming up with lower quality textures. We are almost always using 2048x2048 textures (not 4K or 8K) but still the final output is NOT coming out as sharp as we see in our 3d softwares
is there a way to export GLTF with the original texture quality?
3- we are having problems to create "unlit / flat / shadeless / constant color" in GLTF. We are adding KHRunlit code_ manually after we export the model
is there any way to create unlit model right out of clara export?