I am new to web.gl but I have been using 3d modelling softwares for years. One of the things that frustates me is the quality of the light and the shaders which is how I run into Clara.io. I was wondering if the examples I have seen with vray are possible to have running in a web.gl aplication or if you have to use the lights and materials available in three.js or babylon anyway.
On the other hand if some of the good results I have seen around are indeed built using vray, then I imagined that the textures and lights might be baked using vray?. If such a thing is possible, could you direct me to specific information on the topic?.
Thanks a lot in advance!