I'm writing to get some advice on three.js. I have a three.js window where I have to render objects captured from reality and they must have bump maps, nice lighting etc.
The problem is that when I edit the models in a software like Blender or clara.io and export to three.js there is always something wrong in the model or the lights or the camera which must be fixed. But there is no good native three.js editor to do that. Even the three.js/editor is too simple, it does not expose all the functionality. For example if I want to tile a texture over a plane it seems impossible.
Can you recommend a reliable modelling workflow to output to three.js please?