Hello. The lights are not quite exporting as should be.
This is what I look in the editor :
This is how it looks like in the three.js scene :
As you can see the lights are not even similar.
Other thing is that when i load the scene into three.js i have to scale it because it looks very very small. Is there a configuration tutorial to know how to scale properly in the editor?
1) I´ve set the renderer.shadowMap.enabled to true.
2) I´ve already tryed with the 3 types of shadows avaible in renderer (HREE.BasicShadowMap, THREE.PCFShadowMap (default), THREE.PCFSoftShadowMap. See Renderer)
3) I set my scene castShadow and receiveShadow to true.
Is there any source where I can see how to configure correctly all this stuff?